Vilse
Synopsis:
Six years old and buried alive. Journey through forest and mire to find your way home and reunite with your mother and father.
All you have is a stick and your bravery.
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Level Propping / Level Art
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Enemy concept, placement and balancing
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Game metrics
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Manually placing colliders on all levels
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Part of taskforces: Audio, Player, Story and Scripted events, Enemies
Production time:
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8 weeks half-speed
Engine:
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Unity
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TGE
The team:
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3 Level Designers
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5 Game Artists
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5 Game Programmers
PROJECT OVERVIEW
Reflections
While working on Vilse I took on more of a game designer role. This was because it was judged that I had the most experience in the group with this type of game. Because of this I joined more taskforces and sat with other level designers in their taskforces when necessary. I created the level overview for the entire game and with the help of my colleagues we polished it and made it work better. Since horror is a genre I'm passionate about it was very enjoyable to balance the theme with a playable and fun experience.
You can play Vilse here: https://pontushallberg.itch.io/vilse